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While reading the article written by Calogne, who has experience
in teaching courses using the virtual world of Second Life in nine universities,
I was surprised to learn that nowadays there are educational institutions that
are using virtual worlds for educational purposes successfully. Second Life is a
3D graphical setting and each person can have an avatar representing
themselves. In this new type of learning environment student can meet for class
activities, which include lectures, discussions, various group projects and
case studies. It was very exciting for me to learn that a teacher can transfer
his/her regular class into a completely new setting. For example, you can have
a class somewhere on the beach, or in a different country. Besides, in Second
Life students can create content using virtual tools. Here they really have the
chance of being creative. Here students are not passive; they are actively
involved in the learning process.
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Another
important thing that I would like to mention is that in Second life students’
participation is observable by the teacher throughout the course. This in
itself makes it easier for the teacher to assess and give feedback.
According to
the article by Welch, virtual worlds are a good way to capture students’ attention
as they get excited when they have the chance of interacting in a new kind of
environment, socializing and accomplishing tasks. Various kinds of virtual worlds,
including Second life, can be adapted for educational purposes. However, for
this teachers should consider many essential factors affecting the quality of
virtual education. According to Welch,
one of the main challenges is transferring a safe physical environment into a
safe virtual learning environment.
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Welch thinks
that lessons conducted in a virtual setting are not well-developed and often
lack proper guidance and monitoring. However, according to Cologne, teachers
can have a well-structured course due to careful planning, a good syllabus defining
the main objectives of the course and proper grading rubrics.
I think, it
would be really exciting to introduce this kind of learning in the English
courses in Armenia. However, we should realize that virtual worlds are not
completely safe in terms of content, and this might not be appropriate for any
age-group. Thus, together with benefits, teachers should be aware of the challenges
Second Life presents and try to face
them in the right way.
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